CivCraft - Interview with Larkon Studios' founder Adrian
level85nerd | May 08, 2014 |
Interview
1. Hello Adrian, please introduce yourself to our readers.
I've developed software and games for the past 15 years or so, and always liked creating video games. I've played many games since I was a kid, and like both casual and non casual games. I've had many roles in the development of CivCraft, the first one being the designer and inventor of the concept. Along with Arik, who is an excellent developer and a great FPS gamer, we came up with the idea of combining two popular elements, then strap them on an open sandbox environment, and since then we're involved in every aspect of CivCraft, from designing to programming, and even helping with graphics and game play effects. Although I've worked on several other projects, CivCraft is the most interesting project I've had the pleasure to work on.
2. For someone who has never heard of your newest project CivCraft, could you tell us what the game will be about?
Well, You might say that CivCraft is a combination of First person shooter, Real time strategy and sandbox, but CivCraft is a lot more than just different game genres combined. CivCraft is built in a way that provides a whole new gaming experience. Emagine a game that allows you to chose how you want to play and how to accomplish your missions; whether to attack in first person or with an army. CivCraft is basically a fantasy RPG, where you play in first person, but in CivCraft, you are the king and control an entire kingdom making an exodus into a new and dangerous realm. In CivCraft, your task is to rebuild your kingdom and fight your enemies, and you can build cities, engage in epic battles, or explore the mystical land by yourself… well, you can do anything you desire, since anything in your world is changeable and any building or terrain can be destroyed or rebuilt. CivCraft is also a full sandbox game, that doesn’t limit you to a set of maps or rules, and is very rich on ruins, artifacts, enemies and resources.
3. Is CivCraft a singleplayer-only game, or can we expect a co-op or multiplayer mode as well?
Although CivCraft’s first release will be single player game, we’re already building CivCraft for multiplayer, and later versions will include full sandbox multiplayer, as well as a natural PvP environment.
4. Where did the idea come from to found a whole new game developer company and make a game like CivCraft?
The idea of CivCraft actually started in a restaurant. Me and Arik were working on a project, and went for lunch. Casually, we discussed about video games, and started talking about what would be the perfect game. After a short while, we realized that this concept is doable and practical, and most of all, it would be a great game play. Since then, our life's project became to create and publish CivCraft as a one of a kind game.
5. When is the release date of CivCraft and how much is it going to cost?
The release date depends on the support we’ll receive in Kickstarter. If we’ll receive high support, CivCraft may be ready by the beginning of 2015, and will even include multiplayer in the first version. Since we’ve already built most of CivCraft’s engine, we expect it to be published without delays.
6. What do you think about the future? What are we playing in the future and on which devices?
I believe that the future will remain the same, with PC’s and Mac’s and tablets, as well as consoles, but with much better and more graphical games. Nowadays it’s much easier to create and publish a good computer game, and this will only improve over time.
Thanks for the Interview Adrian. Visit Civcraft official site for more information about the game.
I've developed software and games for the past 15 years or so, and always liked creating video games. I've played many games since I was a kid, and like both casual and non casual games. I've had many roles in the development of CivCraft, the first one being the designer and inventor of the concept. Along with Arik, who is an excellent developer and a great FPS gamer, we came up with the idea of combining two popular elements, then strap them on an open sandbox environment, and since then we're involved in every aspect of CivCraft, from designing to programming, and even helping with graphics and game play effects. Although I've worked on several other projects, CivCraft is the most interesting project I've had the pleasure to work on.
2. For someone who has never heard of your newest project CivCraft, could you tell us what the game will be about?
Well, You might say that CivCraft is a combination of First person shooter, Real time strategy and sandbox, but CivCraft is a lot more than just different game genres combined. CivCraft is built in a way that provides a whole new gaming experience. Emagine a game that allows you to chose how you want to play and how to accomplish your missions; whether to attack in first person or with an army. CivCraft is basically a fantasy RPG, where you play in first person, but in CivCraft, you are the king and control an entire kingdom making an exodus into a new and dangerous realm. In CivCraft, your task is to rebuild your kingdom and fight your enemies, and you can build cities, engage in epic battles, or explore the mystical land by yourself… well, you can do anything you desire, since anything in your world is changeable and any building or terrain can be destroyed or rebuilt. CivCraft is also a full sandbox game, that doesn’t limit you to a set of maps or rules, and is very rich on ruins, artifacts, enemies and resources.
3. Is CivCraft a singleplayer-only game, or can we expect a co-op or multiplayer mode as well?
Although CivCraft’s first release will be single player game, we’re already building CivCraft for multiplayer, and later versions will include full sandbox multiplayer, as well as a natural PvP environment.
4. Where did the idea come from to found a whole new game developer company and make a game like CivCraft?
The idea of CivCraft actually started in a restaurant. Me and Arik were working on a project, and went for lunch. Casually, we discussed about video games, and started talking about what would be the perfect game. After a short while, we realized that this concept is doable and practical, and most of all, it would be a great game play. Since then, our life's project became to create and publish CivCraft as a one of a kind game.
5. When is the release date of CivCraft and how much is it going to cost?
The release date depends on the support we’ll receive in Kickstarter. If we’ll receive high support, CivCraft may be ready by the beginning of 2015, and will even include multiplayer in the first version. Since we’ve already built most of CivCraft’s engine, we expect it to be published without delays.
6. What do you think about the future? What are we playing in the future and on which devices?
I believe that the future will remain the same, with PC’s and Mac’s and tablets, as well as consoles, but with much better and more graphical games. Nowadays it’s much easier to create and publish a good computer game, and this will only improve over time.
Thanks for the Interview Adrian. Visit Civcraft official site for more information about the game.
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